DC products 2-for-1 review

Recently, my buddy Gregg caught my attention by talking about a tabletop roleplaying game featuring the setting, powers and characters of the DC Comics Universe.

The system, created by Green Ronin Publishing, is basically a revamp of the award-winning “Mutants and Masterminds” roleplaying game, which has been in circulation since 2002.

Last weekend, I had a chance to sit down, make a character and run through a fun adventure.

Let me start off by saying this: Roleplaying games are possibly one of the most nerdy ways to express oneself. That said, I’ve been playing Dungeons and Dragons since I was a kid.

What fascinated me about the DC Mutants and Masterminds is the allure of playing a fictional superhero. I strongly believe that most boys, at some point in their life, either pretend to be or look up to a superhero.

Despite approaching 27 years of age, I still got a big kick out of pretending to be a super-powered costumed vigilante, which is something that

I believe even the staunchest adversary of roleplaying games could get behind.

For those of you who have never played a tabletop game, the first and most important thing to do is to create a character to “roleplay” as.

Stop laughing, just read on.

The DC “Mutants and Masterminds” books has a plethora of options for super powers, abilities, skills and features for each character — enough to make them a detailed Batman or as powerful as the Man of Steel. This process is lengthy, however, and leafing through tons of pages just to pick a superpower is daunting.

In short, fans of RPGs should check this one out, especially if you have a soft spot for caped crusaders. Even if you’ve never tried an RPG before and are a comic fan, this one might just help you live out some childhood fantasies.

This brings me to review part 2.

After playing the above game, I found myself with an interest piqued in the DC Comics Universe. Luckily, for me, Netflix just recently released DC Animated’s “Justice League: Doom,” so I thought I’d check it out.

The movie itself takes place during the time of the classic Justice League, sans Aquaman. Long story short, after a recent skirmish with the Royal Flush Gang, the JLA is beset upon by enemies with personal vendettas against each member, who form the League of Doom with their immortal caveman leader, Vandal Savage. Yeah, I’m not making this up.

I’ll avoid the spoilers here, but, basically, Cyborg, with the help of Batman, thwarts the plans of the League of Doom.

The story is nothing fantastic; pretty standard fare. The art is classic, still modeled after Bruce Timm’s designs for the ’90s animated Batman series. Speaking of that, the great voice-acting from Kevin Conroy (voice of the ’90s Batman) and Nathan Fillion (Firefly’s Mal Reynolds) add their talent to the movie.

If you’re getting tired of the big-budget Batman films or the current comics, try something different to satisfy your DC needs. Check out the “Mutants and Masterminds: DC Adventures” roleplaying book, or the animated feature, “Justice League: Doom.”

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